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Most recent edit on 2007-10-20 07:06:21 by Zhur

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~& I have finally conquered the last known major hurdle in reverse engineering the EVE protocol. While it is not perfect right now, all of the optimized packets used to represent the market are now understood.
Useful pages: FormattingRules, WikkaDocumentation, OrphanedPages, WantedPages, TextSea


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Useful pages: FormattingRules, WikkaDocumentation, OrphanedPages, WantedPages, TextSearch.



Edited on 2006-07-18 17:05:10 by Zhur

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Downloads



Edited on 2006-07-15 22:32:25 by Zhur

Additions:
~&The current plan for implementation will be to use C++ with some embedded scripting language to be determined (wither perl or python). I have not determined the extent to which the server logic will be written in the scripting language, and I currently plan to write everything in C++ until enough information is gained to make the descision. I personally do not care for python, and have all the framework needed for perl, so at least initialy, perl will likely be used.
Packet Collecting Info


Deletions:
Server Setup Info
Packet Collecting Info




Edited on 2006-07-15 18:02:24 by Zhur

Additions:
Development Info
Database Info
EVE Information & Links
EVE Tools


Deletions:
Development Info
Database Info
EVE Information & Links
EVE Tools




Edited on 2006-07-15 17:29:03 by Zhur

Additions:
Database Info
Server Setup Info
Client Setup Info
Packet Collecting Info
 

Forums
Development Info
EVE Information & Links
EVE Tools

Welcome to the home of EVE Online Emulator. The goal of this project is to develop a full implementation of the server side of EVE Online, including the database.

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Welcome to the EVE Online Emulator.

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Oldest known version of this page was edited on 2006-07-14 20:13:43 by WikkaInstaller []
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Thanks for installing WikkaWiki! This site is running on version 1.0 (see WikkaReleaseNotes).
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Useful pages: FormattingRules, WikkaDocumentation, OrphanedPages, WantedPages, TextSearch.
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